Post by E- RIDER on Jun 13, 2004 8:54:09 GMT -5
Green
All Suns' Dawn -
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.
81/165
Rare
Beacon of Creation -
Sorcery
Put a 1/1 green insect creature token into play for each forest you control. Shuffle Beacon of Creation back into your library.
A Chorus of life heralds the arrival of mirrodin's final sun.
Illus. Mark Tedin
82/165
Rare
Bringer of the Green Dawn -
Creature - Bringer
You may pay rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, put a 3/3 green Beast creature token into play.
5/5
83/165
Rare
Joiner Adept -
Creature - Elf Druid
Lands you control have "[T]: Add one mana of any color to your mana pool."
A talented apprentice makes all things.
The master makes all things possible.
2/1
Illus. Christopher Rush
89/165
Rare
Rite of Passage -
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.(The damage is dealt before the counter is put on.)
Every scar is a lesson, every battle a test of what you have learned.
91/165
Rare
Rude Awakening -
Sorcery
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine
Illus. Ittoku
92/165
Rare
Tornado Elemental -
Creature - Elemental
When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked.
6/6
97/165
Rare
bestanimations.com/Site/Lines/Misc-02.gif
All Suns' Dawn -
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.
81/165
Rare
Beacon of Creation -
Sorcery
Put a 1/1 green insect creature token into play for each forest you control. Shuffle Beacon of Creation back into your library.
A Chorus of life heralds the arrival of mirrodin's final sun.
Illus. Mark Tedin
82/165
Rare
Bringer of the Green Dawn -
Creature - Bringer
You may pay rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, put a 3/3 green Beast creature token into play.
5/5
83/165
Rare
Joiner Adept -
Creature - Elf Druid
Lands you control have "[T]: Add one mana of any color to your mana pool."
A talented apprentice makes all things.
The master makes all things possible.
2/1
Illus. Christopher Rush
89/165
Rare
Rite of Passage -
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.(The damage is dealt before the counter is put on.)
Every scar is a lesson, every battle a test of what you have learned.
91/165
Rare
Rude Awakening -
Sorcery
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine
Illus. Ittoku
92/165
Rare
Tornado Elemental -
Creature - Elemental
When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked.
6/6
97/165
Rare
bestanimations.com/Site/Lines/Misc-02.gif