Post by BIG BULBS on Jul 3, 2005 9:41:41 GMT -5
It seems like the fine people at R&D have decided to mix up some of the rules with 9th edition, like they did with 6th, but not quite as drastically. Among the changes is adding another card subtype to the game: auras. Auras are the same thing as "local enchantments". Basically, local enchantments are now of the card type "Enchantment - Aura", and then in the card text it will tell players what the enchantment is attached to. Yes, it seems enchantments will now be "attached" to things, instead of "enchanting" them. It does make sense if you think about it, and follows along with equipment being added to the Core Set. Gatherer will soon be updated to reflect errata on all local enchantments.
The 9th FAQ will have an entry looking something like this:
Quote:
Starting with Ninth Edition, all local enchantments are given the
subtype "Aura". Restrictions on what a local enchantment can enchant
have been moved from the type line to the rules text box. For most
changes, the wording in the text box is the same as what was on the type
line, such as "enchant creature." Auras with additional restriction on
what they can enchant will include these restrictions in the text box in
combination with the normal restriction. For example, a card previously
written as an "Enchant Creature" that "...can enchant only a creature
with converted mana cost 2 or less" is now written "Enchantment - Aura"
with the rules text "Enchant creature with converted mana cost 2 or less.".
Local enchantments prior to Ninth Edition will receive errata to add the
Aura subtype.
The Comprehensive Rules will soon be modified to show the change:
Quote:
212.4c Enchantment subtypes are always a single word and are listed
after a long dash: "Enchantment - Aura." Each word after the dash is a
separate subtype. Enchantment subtypes are also called enchantment
types. Enchantments may have multiple subtypes.
212.4d Some enchantments have the subtype "Aura." Auras are also called
local enchantments. An Aura spell requires a target whose properties are
indicated by its enchant keyword ability: "enchant creature," "enchant
Forest," "enchant creature you control," and so on. An Aura permanent
comes into play attached to the permanent or player the spell targeted.
See rule XXX.XX, "Enchant."
Auras can only be attached to a permanent or player whose properties are
indicated by its enchant keyword ability. Other restrictions can limit
what a permanent can be enchanted by.
Example: An enchant artifact can enchant only artifact permanents. An
enchant artifact creature can enchant only artifact creature permanents.
An enchant player can enchant only a player. An enchant Swamp can
enchant only a Swamp permanent. An enchant red creature can enchant only
a creature that is red.
The 9th FAQ will have an entry looking something like this:
Quote:
Starting with Ninth Edition, all local enchantments are given the
subtype "Aura". Restrictions on what a local enchantment can enchant
have been moved from the type line to the rules text box. For most
changes, the wording in the text box is the same as what was on the type
line, such as "enchant creature." Auras with additional restriction on
what they can enchant will include these restrictions in the text box in
combination with the normal restriction. For example, a card previously
written as an "Enchant Creature" that "...can enchant only a creature
with converted mana cost 2 or less" is now written "Enchantment - Aura"
with the rules text "Enchant creature with converted mana cost 2 or less.".
Local enchantments prior to Ninth Edition will receive errata to add the
Aura subtype.
The Comprehensive Rules will soon be modified to show the change:
Quote:
212.4c Enchantment subtypes are always a single word and are listed
after a long dash: "Enchantment - Aura." Each word after the dash is a
separate subtype. Enchantment subtypes are also called enchantment
types. Enchantments may have multiple subtypes.
212.4d Some enchantments have the subtype "Aura." Auras are also called
local enchantments. An Aura spell requires a target whose properties are
indicated by its enchant keyword ability: "enchant creature," "enchant
Forest," "enchant creature you control," and so on. An Aura permanent
comes into play attached to the permanent or player the spell targeted.
See rule XXX.XX, "Enchant."
Auras can only be attached to a permanent or player whose properties are
indicated by its enchant keyword ability. Other restrictions can limit
what a permanent can be enchanted by.
Example: An enchant artifact can enchant only artifact permanents. An
enchant artifact creature can enchant only artifact creature permanents.
An enchant player can enchant only a player. An enchant Swamp can
enchant only a Swamp permanent. An enchant red creature can enchant only
a creature that is red.